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Level
1
Abilities
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Type
Row
Faction
Ability
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Cost
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Name
Factions
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Bougdalek the Fanatic
Celestial brawler Unit
Cannot Fly
Can't Fly
Dormant Power
Adaptable
1
0
1
General Ovan
Infernal brawler Hero
Can only be played in your opponent's board. Deals
1
damage to adjacent enemies at the end of your opponent’s turn.
Passive
1
0
3
Twins: Molgro
Infernal brawler Unit
Requires a sacrifice of
3
allies to deploy
On Deploy: Destroy a foe with up to
4
ATK (ignores Shield)
Sacrifice
Execute
1
0
4
Jhah: Infiltrator
Infernal ranged Unit
Play on opponent's row Next turn, deals
1
damage to all foes on the row. Destroyed on use
Doomed Spy
1
0
4
Celestial Legionnaire
Celestial brawler Unit
On Deploy: Increase the Fly counter of ally Celestials by
1
turns
Descend
1
1
3
Twins: Alani
Celestial brawler Unit
1
1
2
Lightspear
Celestial brawler Unit
On Deploy: Decrease the Fly counter of ally Celestials by
1
turns
Ascend
Adaptable
1
1
2
Guard: Melee Damal
Ephemeral brawler Unit
On Deploy: Reduce the cooldown of another ally by
2
Inspire
Dormant Power
Adaptable
1
1
1
Guard: Heavy Protector
Ephemeral brawler Unit
Shield another ally (Blocks any source of damage once). Cooldown:
3
turns
Can only be played if you played at least
2
spells this game.
Protect
Spell Condition
Adaptable
1
1
2
United: Irian Sword
Ephemeral brawler Unit
On Deploy: Deal
1
damage to a foe on the opposite row
Blast
Adaptable
1
1
1
Malya Birdeye
Ephemeral ranged Unit
On Deploy: Give +
1
ATK to an ally
Auxiliary
Adaptable
1
1
1
Warlord Bochram
Infernal brawler Hero
Can only be played if someone was destroyed since last turn.
Condition
1
1
5
Demuïn: Longspear
Infernal brawler Unit
On Deploy: Reduce the ATK of the next
1
non-spell card(s) in your opponent's deck by
1
(to a min. of
1
).
Spy
Dormant Power
Adaptable
1
1
1
Dominidai
Infernal brawler Unit
Requires a sacrifice of
1
allies to deploy
Sacrifice
1
1
4
Tormented One
Infernal brawler Unit
When destroyed for the first time, returns to the field with
1
ATK
Undying
Adaptable
1
1
1
Queen Klasilla
Factionless brawler Hero
Can only be played on turn
10
or later.
Condition
1
1
8
Power
Factionless Spell
Give an ally +
3
ATK.
Power
1
1
Martogan
Celestial ranged Hero
Can only be played if your front or ranged row are filled.
On Deploy: All other allies on the row gain +
3
ATK
Condition
Enhance
1
2
2
Brant
Celestial brawler Unit
On Deploy: Give +
1
ATK to an ally in your hand.
On Deploy
1
2
2
Vhortex: Vuurma
Celestial brawler Unit
On Deploy: Decrease the Fly counter of ally Celestials by
1
turns
Ascend
Adaptable
1
2
2
Celestial Flag Bearer
Celestial brawler Unit
On Deploy: All other allies on the row gain +
1
ATK
Enhance
Adaptable
1
2
1
Alaec Xander
Celestial brawler Unit
Gain +
2
ATK on Fly
Aero Boost
1
2
1
Celestial Hunter
Celestial ranged Unit
On Deploy: Decrease the Fly counter of ally Celestials by
2
turns
Ascend
Adaptable
1
2
2
Soldier: Skyraider
Celestial brawler Unit
1
2
3
The Clairvoyant
Celestial ranged Hero
On Deploy: Draw
3
cards. Return
3
cards from your hand to the top of your deck.
On Deploy
1
2
3
Ebeta
Celestial ranged Unit
On Deploy: Give +
2
ATK to an ally
On Deploy: Decrease the Fly counter of ally Celestials by
1
turns
Auxiliary
Ascend
1
2
1
Ghost of Celeste
Celestial ranged Unit
Gain +
1
ATK on Fly
On Deploy: Decrease the Fly counter of ally Celestials by
1
turns
Aero Boost
Ascend
1
2
2
Tidu Edorak
Celestial brawler Hero
On Deploy: All your other allies gain +
1
ATK for each Fly counter you have above
3
(up to +
4
ATK).
On Deploy
1
2
3
White Stripes Assassin
Celestial brawler Unit
On Deploy: Deal
1
damage to target foe for each other ally on the row
Coordinate
Adaptable
1
2
1
Xenxiana
Celestial brawler Unit
Gain +
1
ATK on Fly
Gain +
1
ATK whenever an ally is deployed on the row
Aero Boost
Empowered
1
2
1
Vhortex: Clupo
Celestial brawler Unit
Disables target foe or ally ability, removes buffs and debuffs and restore base ATK. Cooldown:
4
turns Deploys with
1
turn remaining cooldown.
On Deploy: Increase the Fly counter of ally Celestials by
1
turns
Frost Purge
Descend
Dormant Power
Adaptable
1
2
1
Celestial Infantry
Celestial brawler Unit
Shield another ally (Blocks any source of damage once). Cooldown:
4
turns
Protect
Adaptable
1
2
2
Fayda Headcrusher
Ephemeral brawler Hero
Whenever you play a spell, reduce the cost of your highest ally in hand by
1
.
Passive
Adaptable
1
2
2
Aithea
Ephemeral ranged Hero
Wasted damage from your spells or abilities gives you that many Tactical Points.
Passive
1
2
3
Governor Menonsen
Ephemeral brawler Hero
Gain
2
Tactical Point when you play a Spell
Passive
1
2
3
Desaja Ambusher
Ephemeral ranged Unit
Deploys with
1
ATK when discarded
On Deploy: Give +
1
ATK to an ally
Loyal
Auxiliary
1
2
2
Artillery: Mobile Artillery
Ephemeral ranged Unit
Gains +
1
ATK whenever you play a Spell
Spellslinger
1
2
2
Aznas Brave
Ephemeral brawler Unit
On Deploy: You can discard a card to gain +
4
ATK
Power Merge
1
2
1
Virmizaleh
Ephemeral brawler Unit
Gain
1
Mana. Cooldown:
2
turns
Mana Surge
Adaptable
1
2
2
Skinhunter: Lavias
Ephemeral ranged Unit
Draw a card, then discard a card. Cooldown:
3
Scavenger
Dormant Power
Adaptable
1
2
1
Chaos Catapult
Ephemeral ranged Unit
On Deploy: Deal
1
damage to a foe on the opposite row
On Deploy: You can discard a card to gain +
2
ATK
Blast
Power Merge
1
2
1
Lowlife Underhand
Ephemeral brawler Unit
Draw a card. Cooldown:
4
turns
Can only be played if you played at least
2
spells this game.
Looter
Spell Condition
Dormant Power
Adaptable
1
2
1
Guard: Shield Basher
Ephemeral brawler Unit
On Deploy: You can discard a card to gain +
2
ATK
Deploys with
1
ATK when discarded
Power Merge
Loyal
1
2
2
Warden: Void
Ephemeral ranged Unit
Adds a +
2
ATK Spell to your hand. Cooldown:
3
turns
Void Caster
1
2
1
Zistirta
Ephemeral ranged Unit
Adds a
2
damage Spell to your hand. Cooldown:
4
turns
Spark Caster
Adaptable
1
2
1
Fiera Olrac Ardnassak
Ephemeral ranged Hero
Your Spark spells deal +
3
damage.
Passive
1
2
3
Big Najed
Ephemeral ranged Unit
All your Spells deal +
1
damage
Arcane Infusion
1
2
2
Bounty Hunter: Blevyam
Ephemeral ranged Unit
Deploys with
2
ATK when discarded
Loyal
1
2
2
Blizzard
Ephemeral Spell
Deal
2
damage to any target, +
1
for each other spell you've cast this game (up to
8
total damage).
Blizzard
1
2
Shield Barrier
Ephemeral Spell
Choose a row: all your Units and Heroes in that row gain Shield.
Shield Barrier
1
2
Elemental Destruction
Ephemeral Spell
Deal
2
damage to a foe and
1
to adjacent ones.
Elemental Destruction
1
2
Outworlderly Storm
Ephemeral Spell
Deal
3
damage to all Units and Heroes in both front rows.
Outworlderly Storm
1
2
Swift Blader
Infernal brawler Unit
When destroyed for the first time, returns to the field with
2
ATK
Undying
1
2
2
Imp: Frenzied Poker
Infernal brawler Unit
When sacrificed, return it to your hand.
Passive
Adaptable
1
2
2
Battle Karak
Infernal brawler Unit
On Deploy: Deal
1
damage to all foes on the opposite row
Wrath
1
2
2
Infernal Monstrosity
Infernal brawler Unit
Requires a sacrifice of
1
allies to deploy
Sacrifice
1
2
6
Jhah: Explosioneer
Infernal ranged Unit
Play on opponent's row Next turn, deals
2
damage to all foes on the row. Destroyed on use
Doomed Spy
1
2
4
Elite: Demolisher
Infernal brawler Unit
Move a foe. Cooldown:
2
turns
Intimidate
Dormant Power
Adaptable
1
2
1
Moah Tar
Infernal ranged Unit
Destroy an ally to absorb its ATK. Cooldown:
1
turns
Devour
Dormant Power
Adaptable
1
2
1
Faithful Voidbinder
Infernal ranged Unit
Gain +
1
ATK whenever another ally dies.
Passive
1
2
2
Vile Guard: Unleashed
Infernal brawler Unit
Requires a sacrifice of
2
allies to deploy
Destroy an ally to absorb its ATK. Cooldown:
2
turns
Sacrifice
Devour
1
2
9
Conjure Sarrasadin
Infernal Spell
Sacrifice an ally to deal
8
damage to a foe. If you sacrificed a Hero, the damage ignores shield.
Conjure Sarrasadin
1
2
Witch Lyrpa
Infernal ranged Hero
Can only be played if your opponent has
8
or more cards in their discard pile.
Condition
1
2
12
Deathstare
Infernal brawler Unit
Requires a sacrifice of
1
allies to deploy
On Deploy: Deal
2
damage to all foes on the opposite row
Sacrifice
Wrath
1
2
2
Jhah: Apprentice
Infernal brawler Unit
On Deploy: Reduce the ATK of the next
3
non-spell card(s) in your opponent's deck by
1
(to a min. of
1
).
Spy
Dormant Power
Adaptable
1
2
1
Imp: Growler
Infernal brawler Unit
Counts as three sacrifices
Passive
1
2
3
Dominate
Infernal Spell
Discard a card. Steal an enemy Unit with
3
or less ATK to your side.
Dominate
1
2
Chain Lightning
Infernal Spell
Deal
2
damage to ALL Units and Heroes that have
2
ATK or less.
Chain Lightning
1
2
The Dark Wanderer
Factionless brawler Hero
On Deploy: Gain +
1
ATK for each Unit or Hero in your opponent's discard pile.
On Deploy
Adaptable
1
2
1
Megilmei
Factionless ranged Hero
Whenever you revive another card, add a copy of it to your hand.
Passive
1
2
4
Raider: Sea Captain
Factionless ranged Unit
1
2
3
Gwyneth The Outcast
Factionless brawler Hero
Can only be played if your opponent gained at least
3
Tactical Points during their last turn.
Condition
1
2
12
Corynia the Deceitful
Factionless ranged Hero
On +ATK buff, creates a copy of it with base ATK and without this ability.
Passive
Adaptable
1
2
2
Raider: Verja the Cruel
Factionless ranged Hero
On Deploy: Deal
1
damage to all other Units and Heroes.
On Deploy
1
2
2
Baron Higg
Factionless ranged Hero
On Deploy: Discard one card. Add the last spell your opponent casted to your hand.
On Deploy
1
2
4
Deathsert Bandit: Bladestorm
Factionless brawler Unit
On Deploy: Draw a different
1
from your deck. It costs
1
less.
On Deploy
Dormant Power
Adaptable
1
2
1
Tremor Foundations
Factionless Spell
Deal
3
damage to all Units and Heroes in both ranged rows.
Tremor Foundations
1
2
Lightning Blast
Factionless Spell
Deal
3
damage to a foe.
Lightning Blast
1
2
Infernal Deserter
Factionless brawler Unit
On Deploy: Create and deploys
1
copies
Can only be played if someone was destroyed since last turn.
Illusion
Condition
Dormant Power
Adaptable
1
2
1
Cannibal: Maro the Wild
Factionless brawler Unit
On Deploy: Destroy a foe with up to
1
ATK (ignores Shield)
Execute
Adaptable
1
2
1
Deathsert Bandit: Salmunezar
Factionless brawler Hero
On Deploy: All other Factionless Units and Heroes gain +
2
ATK (yours and your opponent's).
On Deploy
1
2
4
Cannibal: Cino the Vile
Factionless brawler Unit
On Deploy: Draw a different
1
from your deck. It costs
2
less.
On Deploy
Adaptable
1
2
2
Warlord Zed Nefarium
Factionless brawler Hero
On Deploy: Your opponent can't play spells next turn.
On Deploy
1
2
3
Master Strategist Karr
Factionless brawler Hero
On Deploy: On Deploy abilities do not trigger on the opponent's next turn.
Can't be revived.
On Deploy
Passive
1
2
3
Queli Guard
Celestial brawler Unit
On Deploy: Create and deploys
1
copies
Illusion
Dormant Power
Adaptable
1
3
1
Shebara
Celestial brawler Unit
On Deploy: Deal
1
damage to target foe for each other ally on the row
Coordinate
1
3
2
Soldier: Vanguard
Celestial ranged Unit
On Deploy: Summon a different
1
Unit from your deck on this row (without triggering Companion).
On Deploy: Reduce the cooldown of another ally by
1
Companion
Inspire
Dormant Power
Adaptable
1
3
1
Shadow & Flame
Celestial Spell
Give all your allies +
1
ATK.
Shadow & Flame
1
3
Contain
Celestial Spell
Set the ATK of a Unit to
3
.
Contain
1
3
Pachys The Cripple
Celestial ranged Hero
On Deploy: All your allies with up to
1
ATK gain +
2
ATK
On Deploy
1
3
3
Lost One
Celestial brawler Unit
Disables target foe or ally ability, removes buffs and debuffs and restore base ATK. Cooldown:
3
turns Deploys with
1
turn remaining cooldown.
On Deploy: Increase the Fly counter of ally Celestials by
1
turns
Frost Purge
Descend
Adaptable
1
3
2
Ohorio
Celestial brawler Unit
On Deploy: Decrease the Fly counter of ally Celestials by
1
turns
Gain
1
Mana. Cooldown:
2
turns
Ascend
Mana Surge
1
3
3
Celestial Charger
Celestial brawler Unit
Conjure a
1
ATK Recruit Unit. Cooldown:
5
turns
Costs
1
less for each Recruit you have played this game.
Reinforce
Passive
Adaptable
1
3
2
The True Face of Loyalty
Celestial Spell
Steal an enemy of up to
5
ATK. Your opponent gains Tactical Points equal to its ATK and draws a card.
The True Face of Loyalty
1
3
Yvereum, the Steward
Celestial brawler Hero
At the end of your turn, draw a card if this card is not flying. Discard your entire hand if this card flies.
Passive
1
3
3
Missao
Celestial ranged Hero
Can only be played if you have at least
6
other Units and Heroes on the battlefield.
Condition
1
3
10
Twins: Alari
Celestial brawler Unit
On Deploy: Summon a different
1
Unit from your deck on this row (without triggering Companion).
Companion
1
3
3
Ambassador Tenomn
Celestial brawler Unit
Draw a card. Cooldown:
3
turns
Looter
Dormant Power
Adaptable
1
3
1
Strengthen
Celestial Spell
Double an ally's ATK. Capped at maximum +
10
ATK.
Strengthen
1
3
Ernold
Celestial ranged Hero
On Deploy: if you have at least one Celestial flying, all your other Units and Heroes gain Shield.
On Deploy
Adaptable
1
3
2
Soaring Lookout
Celestial ranged Unit
On Deploy: Decrease the Fly counter of ally Celestials by
1
turns
Ascend
1
3
4
Vhortex: Furion
Celestial ranged Unit
Conjure a
1
ATK Recruit Unit. Cooldown:
2
turns
Reinforce
1
3
3
Drain
Celestial Spell
Deal
3
damage to a foe and give that same amount to an ally.
Drain
1
3
Artillery: Stinger
Ephemeral ranged Unit
On Deploy: You can discard a card to gain +
3
ATK
Whenever you play a spell, deal
1
damage to a random enemy on the opposite row.
Power Merge
Passive
1
3
3
Enraged Assegai
Ephemeral brawler Unit
Adds a Spell to your hand that lets you draw and discard a card. Cooldown:
3
turns
Khaos Caster
1
3
3
Amir Adeel Akim Arif
Ephemeral ranged Hero
On Deploy: Copy your hand. You don't draw cards at the start of your turn for the next three turns.
On Deploy
1
3
5
Lancer Daghmund
Ephemeral ranged Unit
On +ATK buff, all other allies on the row gain +
1
ATK. Can't be triggered by other channelers.
Channeler
1
3
3
Cauldron Master
Ephemeral brawler Unit
On Deploy: Give +
1
ATK to an ally
Gain
1
Mana. Cooldown:
1
turns
Auxiliary
Mana Surge
1
3
2
Kaja
Ephemeral ranged Unit
Adds a +
2
ATK Spell to your hand. Cooldown:
4
turns
Void Caster
1
3
4
Warden: Spark
Ephemeral ranged Unit
Adds a
2
damage Spell to your hand. Cooldown:
3
turns
Spark Caster
1
3
2
Vilmoera
Ephemeral brawler Unit
On Deploy: Gain +
2
ATK for each Spell in your hand
Spellbound
1
3
1
Goldfeather
Ephemeral ranged Unit
On Deploy: Create and deploys
2
copies
Illusion
Adaptable
1
3
2
Old Man Ghyadu
Ephemeral brawler Hero
While this is in your hand, whenever you deal damage with a Unit Ability, this gains that much ATK.
Passive
1
3
3
Cursed One
Ephemeral brawler Unit
Gains +
1
ATK whenever you play a Spell
Gain
1
Mana. Cooldown:
3
turns
Spellslinger
Mana Surge
1
3
2
Sister: Vastrali
Ephemeral brawler Unit
Deploys with
1
ATK when discarded
On Deploy: Destroy a foe with up to
2
ATK (ignores Shield)
Loyal
Execute
1
3
2
King Behelmius
Ephemeral brawler Hero
On Deploy: Give an ally with Shield +
5
ATK
On Deploy
1
3
5
Forgemaster Bardath
Ephemeral ranged Hero
On Deploy: You can discard a card to gain +
4
ATK
Deploys with
4
ATK when discarded
Power Merge
Loyal
1
3
4
Sigtur, Son of the Mountain
Ephemeral brawler Unit
On Deploy: Destroy a foe with up to
3
ATK (ignores Shield)
Execute
1
3
2
United: Narandi Shield Bearer
Ephemeral brawler Unit
Shield another ally (Blocks any source of damage once). Cooldown:
2
turns
Deploys with
1
ATK when discarded
Protect
Loyal
Dormant Power
Adaptable
1
3
1
Royal Argentavis
Ephemeral brawler Unit
All your Spells deal +
2
damage
Arcane Infusion
1
3
1
Agdhad The Desert Fox
Ephemeral ranged Unit
Gain
2
Mana. Cooldown:
2
turns
Can only be played if you played at least
2
spells this game.
Mana Surge
Spell Condition
1
3
3
Carnebeast
Infernal ranged Unit
On Deploy: Deal
3
damage to a foe on the opposite row
Blast
1
3
1
Dreadful Hunter
Infernal brawler Unit
Destroy an ally to absorb its ATK. Cooldown:
2
turns
Devour
1
3
4
Wartime Inventor
Infernal ranged Unit
Sacrifice an ally to draw a card. Cooldown:
2
Research
1
3
3
Restless: Threefold
Infernal ranged Unit
When destroyed for the first time, returns to the field with
3
ATK
Undying
1
3
3
Smoldering Hoofs
Infernal ranged Unit
On Deploy: Deal
6
damage to the the single strongest ally (including self) and foe on this and opposite rows. Random, if tie.
Power Reap
1
3
2
Overlord Zolak
Infernal brawler Hero
On Deploy: Shuffle
5
Hounds to your deck (they cost
1
, have
3
ATK and the Devourer ability with cooldown
1
).
Whenever you deploy a Hound, draw a card.
On Deploy
Passive
1
3
3
Infernal Emissary
Infernal ranged Unit
On Deploy: Give +
1
ATK to an ally
When you destroy a Unit or Hero, draw this card from your deck.
Auxiliary
Passive
1
3
2
Conjure Elementals
Infernal Spell
Conjure one
3
ATK Elemental in each of your flanks.
Conjure Elementals
1
3
Voidcaster
Infernal ranged Unit
Move a foe. Cooldown:
1
turns
Intimidate
Adaptable
1
3
2
The Infertos
Infernal ranged Unit
Requires a sacrifice of
3
allies to deploy
Sacrifice
1
3
14
Murdokai
Infernal brawler Hero
Requires a sacrifice of
2
allies to deploy
On Deploy: Give Undying
2
to all other allies without it.
Sacrifice
On Deploy
1
3
8
Jhah: Assassin
Infernal brawler Unit
Play on opponent's row Next turn, deals
1
damage to all foes on the row. Destroyed on use
When destroyed for the first time, returns to the field with
4
ATK
Doomed Spy
Undying
1
3
4
Restless: Summoner
Infernal ranged Unit
On Deploy: Create and deploys
1
copies
When destroyed for the first time, returns to the field with
1
ATK
Illusion
Undying
Adaptable
1
3
1
Limb Binder
Infernal brawler Unit
On Deploy: Revive an ally that costs up to
2
Action Points.
Medic
Dormant Power
Adaptable
1
3
1
Summon Brood
Infernal Spell
Conjure
3
Spiders with
1
ATK to your front row.
Summon Brood
1
3
Demuïn: Shieldbearer
Infernal brawler Unit
Shield another ally (Blocks any source of damage once). Cooldown:
3
turns
Counts as three sacrifices
Protect
Passive
1
3
3
Vicious: Boransurian Maw
Factionless brawler Unit
Deals
1
damage to a random foe on the opposite row at the end of the turn
Strike
1
3
2
Raynald, Outlaw King
Factionless brawler Hero
When destroyed, give all your Heroes +
4
ATK (wherever they are, even if they are in your hand, deck or discard pile)
Can't be revived.
Passive
Passive
1
3
5
Colossus: Bhag Zha-Dur
Factionless brawler Hero
Can only be played if you didn't play a card last turn.
Condition
1
3
8
Shatter Morale
Factionless Spell
Return a foe with up to
6
ATK back to your opponent's hand. Its cost is increased by
2
(max.
6
).
Shatter Morale
1
3
Gilmedah
Factionless ranged Hero
While active, your Medics can revive opponent Units and Heroes to your side.
Passive
1
3
6
Mistress Vihh
Factionless ranged Hero
Whenever you destroy another foe, draw a card.
Passive
1
3
3
Deathsert Bandit: Cutthroat
Factionless brawler Unit
On Deploy: Reduce the ATK of the next
2
non-spell card(s) in your opponent's deck by
1
(to a min. of
1
).
Spy
Adaptable
1
3
2
Deathsert Bandit: Ambusher
Factionless brawler Unit
On Deploy: Reduce the ATK of the next
1
non-spell card(s) in your opponent's deck by
1
(to a min. of
1
).
Spy
1
3
3
Deathsert Bandit: Sniper
Factionless ranged Unit
On Deploy: Deal
2
damage to a foe on the opposite row
Blast
1
3
1
Rain Fire
Factionless Spell
Choose a row: deal
2
damage to all Units and Heroes on this and the opposite row.
Rain Fire
1
3
Wildhunter
Factionless ranged Unit
Shield another ally (Blocks any source of damage once). Cooldown:
2
turns
Protect
Adaptable
1
3
2
Zastrolan
Factionless brawler Hero
On Deploy: All your strikers immediately attack.
When destroyed, all your strikers attack immediately.
On Deploy
Passive
1
3
3
Ga'h Dolan Blowpipe
Factionless ranged Unit
Disables target foe or ally ability, removes buffs and debuffs and restore base ATK. Cooldown:
4
turns Deploys with
1
turn remaining cooldown.
Frost Purge
Dormant Power
Adaptable
1
3
1
Deathsert Bandit: Extortioner
Factionless brawler Unit
On Deploy: Give +
2
ATK to an ally
Auxiliary
1
3
1
Old Strimon
Celestial brawler Hero
On Deploy: Summon the lowest ATK unit from your deck.
On Deploy
1
4
4
Medi Queli
Celestial ranged Unit
On Deploy: Revive an ally that costs up to
4
Action Points.
Medic
Dormant Power
Adaptable
1
4
1
Ranger Scout
Celestial ranged Unit
Conjure a
1
ATK Recruit Unit. Cooldown:
2
turns
Reinforce
1
4
4
Klyilly
Celestial brawler Unit
Gain +
2
ATK whenever an ally is deployed on the row
Empowered
1
4
3
Mistrado
Celestial ranged Unit
On Deploy: Deal
3
damage to a foe on the opposite row
Blast
1
4
2
Eovrethos
Celestial ranged Unit
On Deploy: Increase the Fly counter of ally Celestials by
1
turns
Descend
1
4
6
Lord Evenon
Celestial ranged Hero
At the end of your turn, return another ally from your battlefield to your hand. If you do, it gains +
2
permanent ATK.
Passive
1
4
3
Samnon
Celestial brawler Unit
On Deploy: Reduce the cooldown of another ally by
3
On Deploy: Increase the Fly counter of ally Celestials by
2
turns
Inspire
Descend
1
4
6
Varheyen
Celestial brawler Unit
On Deploy: Deal
4
damage to a foe on the opposite row
Blast
1
4
2
Vhortex: Takterion
Celestial brawler Unit
Deals
1
damage to a random foe on the opposite row at the end of the turn
On Deploy: Decrease the Fly counter of ally Celestials by
1
turns
Strike
Ascend
1
4
3
Marshal Uodiqir
Celestial brawler Hero
On Deploy: Give +
2
ATK to all allies in your hand.
Can only be played if you have at least one Celestial flying this turn.
On Deploy
Condition
1
4
4
Zedrax, Wrath of the Council
Celestial brawler Hero
Can only be played if you have at least one Celestial flying this turn.
Condition
1
4
12
Vandazaar
Celestial brawler Unit
Gain +
3
ATK on Fly
Aero Boost
1
4
3
Iuvethy
Celestial ranged Unit
On Deploy: Deal
2
damage to target foe for each other ally on the row
Coordinate
1
4
3
Fuuri Igniter
Celestial ranged Unit
On Deploy: All other allies on the row gain +
2
ATK
On Deploy: Increase the Fly counter of ally Celestials by
2
turns
Enhance
Descend
1
4
2
Celestial Lightstreamers
Celestial ranged Unit
On Deploy: Create and deploys
2
copies
Illusion
Dormant Power
Adaptable
1
4
1
Onem
Celestial brawler Unit
On Deploy: Give +
3
ATK to an ally in your hand.
On Deploy
1
4
3
Vhortex: Muriana
Celestial ranged Unit
On Deploy: Summon a different
1
Unit from your deck on this row (without triggering Companion).
Companion
Adaptable
1
4
2
Borctor, the Swamp King
Ephemeral ranged Unit
Gains +
4
ATK whenever you play a Spell
Spellslinger
1
4
1
Enchantress Leay
Ephemeral ranged Hero
At the end of your turn, draw a spell from your deck.
Passive
1
4
4
Haku Maj
Ephemeral ranged Hero
On Deploy: Gain +
1
ATK for each spell you've played this game.
On Deploy
1
4
6
The Mad Ones
Ephemeral brawler Unit
All your Spells deal +
1
damage
Draw a card. Cooldown:
3
turns
Arcane Infusion
Looter
1
4
2
Boommaker Keenith
Ephemeral brawler Unit
Disables target foe or ally ability, removes buffs and debuffs and restore base ATK. Cooldown:
2
turns Deploys with
1
turn remaining cooldown.
Frost Purge
1
4
3
Elder Mahgus
Ephemeral brawler Hero
On Deploy: Return your hand to your deck and shuffle it. Add
5
Sparks to your hand that deal
2
damage.
On Deploy
1
4
6
Sister: Kahji
Ephemeral ranged Unit
On Deploy: You can discard a card to gain +
4
ATK
Gain
1
Mana whenever you discard a card.
Power Merge
Passive
1
4
4
Witch Doctor
Ephemeral brawler Unit
On Deploy: Revive an ally that costs up to
5
Action Points.
Can only be played if you played at least
3
spells this game.
Medic
Spell Condition
Adaptable
1
4
2
Assassins
Ephemeral brawler Unit
On Deploy: Destroy a foe with up to
2
ATK (ignores Shield)
On Deploy: Create and deploys
1
copies
Execute
Illusion
1
4
1
Beastmaster: Barthomus
Ephemeral brawler Unit
On Deploy: Gain +
2
ATK for each Spell in your hand
Move to another row. Cooldown:
1
Spellbound
Move
1
4
3
Boifar, The Gardner
Ephemeral brawler Unit
Deploys with
4
ATK when discarded
Loyal
1
4
4
Kauwn the Just
Ephemeral brawler Unit
Deals
1
damage to a random foe on the opposite row at the end of the turn
Strike
1
4
3
Suultan Totrarth
Ephemeral brawler Hero
On Deploy: Draw a card for each card you've discarded this game (up to
3
cards).
On Deploy
1
4
3
Infantry: Warrior
Ephemeral brawler Unit
On +ATK, draw a card.
On Deploy: Give +
1
ATK to an ally
Passive
Auxiliary
1
4
3
United: Shalm Firestarter
Ephemeral ranged Unit
Adds a Spell to your hand that lets you draw and discard a card. Cooldown:
2
turns
Khaos Caster
1
4
4
Sukatakata
Infernal ranged Unit
On Deploy: Gain +
1
ATK for each ally in your discard pile
Occultist
1
4
2
Abyssal Annihilator
Infernal ranged Unit
Requires a sacrifice of
1
allies to deploy
On Deploy: Deal
6
damage to a foe on the opposite row
Sacrifice
Blast
1
4
6
Umbrathrax
Infernal ranged Unit
Requires a sacrifice of
1
allies to deploy
Whenever this takes damage, draw a card.
Sacrifice
Passive
1
4
8
Dominus Ka'th
Infernal ranged Hero
Whenever you move an enemy Unit, you can move it to your side of the battlefield if it has
3
or less ATK.
Passive
1
4
5
Painmaster Kuzog
Infernal brawler Unit
Requires a sacrifice of
2
allies to deploy
On Deploy: Deal
4
damage to all foes on the opposite row
Sacrifice
Wrath
1
4
2
Twins: Boldrog
Infernal brawler Unit
Requires a sacrifice of
2
allies to deploy
Deals
3
damage to a random foe on the opposite row at the end of the turn
Sacrifice
Strike
1
4
6
Kwythophemena
Infernal brawler Hero
Whenever one of your Units devours, this gains +
3
ATK.
Passive
1
4
5
Shanharash
Infernal brawler Hero
You gain +
2
Tactical Points on flank rows
Passive
1
4
6
Grugol
Infernal brawler Hero
On Deploy: Revive an ally that costs up to
2
Action Points.
Revive this card whenever you revive another Unit or Hero from the discard pile.
Medic
Passive
1
4
3
Vile Guard: Sha-Bahr
Infernal brawler Hero
On Deploy: Revive an ally that was sacrificed this game.
On Deploy
1
4
3
Drigmodor
Infernal ranged Unit
On Deploy: Deal
2
damage to all foes on the opposite row
Wrath
1
4
2
Vile Guard: Bruk Moh-Tar
Infernal brawler Unit
Move a foe. Cooldown:
2
turns
Intimidate
1
4
5
Vonesza
Infernal ranged Hero
On Deploy: Steal
2
Mana from your opponent.
On Deploy
1
4
3
Infernal Executioner
Infernal brawler Unit
On Deploy: Destroy a foe with up to
5
ATK (ignores Shield)
Can only be played if one of your allies was destroyed on the opponent's last turn.
Execute
Condition
1
4
5
Merged One
Infernal brawler Unit
When destroyed for the first time, returns to the field with
2
ATK
Whenever you gain Tactical Points, this gains that much ATK.
Undying
Passive
1
4
4
Mindweaver
Infernal ranged Unit
Disables target foe or ally ability, removes buffs and debuffs and restore base ATK. Cooldown:
2
turns Deploys with
1
turn remaining cooldown.
Frost Purge
1
4
3
Voidmaster: Dortometh
Infernal ranged Unit
When destroyed for the first time, returns to the field with
5
ATK
Undying
1
4
4
Voidmaster: Cylusangyin
Infernal ranged Unit
Sacrifice an ally and deal damage equal to its ATK to any foe. Cooldown:
1
Extort
1
4
5
Elite: Zerion
Infernal brawler Unit
On Deploy: Deal
10
damage to the the single strongest ally (including self) and foe on this and opposite rows. Random, if tie.
Power Reap
1
4
4
Rhominok The Mad
Infernal brawler Hero
Requires a sacrifice of
2
allies to deploy
On Deploy: Reduce the cost of all allies in your hand by
1
.
Sacrifice
On Deploy
1
4
5
Aznas Sanza
Factionless ranged Unit
On Deploy: Deal
3
damage to a foe on the opposite row
Gain
1
Mana. Cooldown:
3
turns
Blast
Mana Surge
1
4
1
Volayaro The Merchant
Factionless ranged Hero
On Deploy: Draw the highest cost hero from your deck (random in case of a tie).
On Deploy
1
4
4
Hooded Figure
Factionless ranged Unit
1
4
5
Northern Henchmen: Axewielder
Factionless brawler Unit
Draw a card. Cooldown:
3
turns
Looter
1
4
3
Northern Henchmen: Beastslayer
Factionless brawler Unit
On Deploy: Create and deploys
1
copies
Illusion
Adaptable
1
4
2
K'goa Assassin
Factionless ranged Unit
On Deploy: Destroy a foe with up to
2
ATK (ignores Shield)
Execute
1
4
3
The Order: Fidestra
Factionless ranged Hero
On Deploy: Retrigger all Blast abilities on random targets.
On Deploy
1
4
6
Fatigued Veteran
Factionless brawler Unit
On Deploy: Draw a copy of all cards without abilities from your deck (also draw cards with Dormant or Power Adaptable).
On Deploy
1
4
4
The Hypnotiser
Factionless ranged Unit
On Deploy: Reduce the ATK of the next
2
non-spell card(s) in your opponent's deck by
1
(to a min. of
1
).
Draw a card. Cooldown:
4
turns
Spy
Looter
Dormant Power
Adaptable
1
4
1
Mecradomus The Stout
Factionless brawler Hero
On Deploy: Disables target foe or ally ability, removes buffs and debuffs and restore base ATK.
On Deploy
1
4
4
Netmaster
Celestial ranged Unit
Disables target foe or ally ability, removes buffs and debuffs and restore base ATK. Cooldown:
2
turns Deploys with
1
turn remaining cooldown.
On Deploy: Decrease the Fly counter of ally Celestials by
2
turns
Frost Purge
Ascend
Adaptable
1
5
2
Gentle Yoli
Celestial ranged Unit
On Deploy: Revive an ally that costs up to
5
Action Points.
On Deploy: Increase the Fly counter of ally Celestials by
2
turns
Medic
Descend
Dormant Power
Adaptable
1
5
1
Seye
Celestial ranged Hero
On Deploy: Set the ATK of the strongest opposite Unit to
1
.
On Deploy
1
5
5
Hino the Lighthearted
Celestial brawler Hero
At the end of your turn, ALL your units gain +
1
ATK
Passive
1
5
3
Xiolus, Voice of the Council
Celestial ranged Hero
On Deploy: Discard a card. Double the ATK of another ally (capped at maximum +
10
ATK).
On Deploy
1
5
4
Vhortex: Hooreen
Celestial brawler Unit
On Deploy: Summon a different
1
Unit from your deck on this row (without triggering Companion).
Companion
1
5
4
Vehicle: Nightstinger
Celestial ranged Unit
On Deploy: Deal
3
damage to target foe for each other ally on the row
Cannot Fly
Coordinate
Can't Fly
1
5
5
Arch General Aezramn
Celestial ranged Hero
On Deploy: Fill your flanks with
1
ATK Recruit Units.
On Deploy
1
5
8
Vehicle: Celestial Lightfall
Celestial ranged Unit
Deals
2
damage to a random foe on the opposite row at the end of the turn
Cannot Fly
Strike
Can't Fly
1
5
4
Noma Jhah
Celestial brawler Unit
On Deploy: Destroy a foe with up to
4
ATK (ignores Shield)
On Deploy: Increase the Fly counter of ally Celestials by
2
turns
Execute
Descend
1
5
2
True Believer
Celestial ranged Unit
Gain
3
Mana. Cooldown:
4
turns
Cannot Fly
Mana Surge
Can't Fly
1
5
5
Sister: Ylle
Ephemeral ranged Hero
On Deploy: Deal
1
damage to all enemies in a row, +
1
damage for each spell you've played this game (up to
3
total damage)
On Deploy
1
5
2
High Inquisitor Naaz
Ephemeral ranged Hero
Your spells deal +
1
damage for each other Unit and Hero you have on the battlefield.
Can't be revived.
Passive
Passive
1
5
8
Academy Scientist
Ephemeral brawler Unit
On +ATK buff, all other allies on the row gain +
2
ATK. Can't be triggered by other channelers.
Channeler
1
5
2
Infantry: Captain
Ephemeral brawler Unit
On Deploy: Give an ally +
1
ATK three times.
On Deploy
1
5
4
Royal Sharpshooter
Ephemeral ranged Unit
Whenever you play a spell, deal
3
damage to a random enemy on the opposite row.
Passive
1
5
5
Mad Deceiver
Infernal brawler Unit
On Deploy: Deal
4
damage to a foe on the opposite row
Blast
1
5
5
Enslaved Gehebor
Infernal ranged Unit
Requires a sacrifice of
1
allies to deploy
Sacrifice an ally to draw a card. Cooldown:
2
Sacrifice
Research
1
5
12
Vuul Khan
Infernal brawler Unit
When destroyed for the first time, returns to the field with
6
ATK
Move to another row. Cooldown:
1
Undying
Move
1
5
5
Matriarch Mervena
Infernal ranged Hero
Can only be played if someone was destroyed since last turn.
On Deploy: Seduce the weakest enemy to join your army.
Condition
On Deploy
1
5
3
Emperor Darteanesh
Infernal brawler Hero
When destroyed, returns to the field with +
1
permanent ATK and can't be targeted again until the end of its owner's turn.
Passive
1
5
5
Zirg the Unstoppable
Infernal brawler Hero
Deals
1
damage to a random foe on the opposite row at the end of the turn
All your strikers deal
1
extra damage for each ally you've sacrificed this game.
Strike
Passive
1
5
6
Balaurya
Infernal ranged Unit
On Deploy: Revive an ally that costs up to
4
Action Points.
Medic
Dormant Power
Adaptable
1
5
1
Voidblaster
Infernal ranged Unit
On Deploy: Deal
10
damage to the the single strongest ally (including self) and foe on this and opposite rows. Random, if tie.
Power Reap
1
5
12
Vicious: Kluvern
Factionless brawler Unit
On Deploy: Reduce the cooldown of another ally by
2
All your Spells deal +
2
damage
Inspire
Arcane Infusion
1
5
5
Thunderwyrm
Factionless ranged Unit
1
5
7
Serpent Abomination
Factionless ranged Unit
On Deploy: Destroy a hero.
On Deploy
1
5
5
Deep Jungle Arcanist
Factionless ranged Unit
Gain
2
Mana. Cooldown:
1
turns
Mana Surge
1
5
3
Maise Mardrough
Factionless ranged Unit
Shield another ally (Blocks any source of damage once). Cooldown:
2
turns
Protect
1
5
5
Ruma
Factionless ranged Unit
On Deploy: Revive an ally that costs up to
3
Action Points.
Medic
1
5
3
Vehicle: Demolisher
Celestial ranged Unit
Gain +
3
ATK whenever an ally is deployed on the row
Cannot Fly
Empowered
Can't Fly
1
6
4
Brinks
Celestial ranged Unit
On Deploy: All other allies on the row gain +
3
ATK
Enhance
1
6
2
Mildos Vomes
Celestial brawler Unit
On Deploy: Deal
1
damage to a foe on the opposite row
On Deploy: Create and deploys
1
copies
Blast
Illusion
1
6
4
Ane
Celestial ranged Unit
On Deploy: Return all your Recruits to your hand.
On Deploy
Enhance
1
6
2
Council Delegate
Celestial ranged Unit
On Deploy: Decrease the Fly counter of ally Celestials by
2
turns
Ascend
1
6
10
Vehicle: Wallbreaker
Celestial ranged Unit
On Deploy: Summon a different
1
Unit from your deck on this row (without triggering Companion).
Cannot Fly
Companion
Can't Fly
1
6
5
Minora
Ephemeral brawler Unit
On +ATK buff, all other allies on the row gain +
3
ATK. Can't be triggered by other channelers.
Channeler
1
6
3
Beastmaster: Ghodeas
Ephemeral brawler Unit
On Deploy: Gain +
4
ATK for each Spell in your hand
Spellbound
1
6
5
Infantry: Blade Master
Ephemeral brawler Unit
Deals
2
damage to a random foe on the opposite row at the end of the turn
On Deploy: You can discard a card to gain +
5
ATK
Strike
Power Merge
1
6
2
Imp: Wild Caster
Infernal ranged Unit
On Deploy: Gain +
2
ATK for each ally in your discard pile
Occultist
1
6
1
Tarragon
Factionless ranged Unit
On Deploy: Deal
6
damage to a foe on the opposite row
Gain
1
Mana. Cooldown:
1
turns
Blast
Mana Surge
1
6
3
Raider: Gemhunter
Factionless ranged Unit
Draw a card. Cooldown:
1
turns
Looter
1
6
3
Feathered Pursuant
Factionless ranged Unit
Deals
3
damage to a random foe on the opposite row at the end of the turn
Strike
1
6
4
Ashen Anuran
Infernal ranged Hero
Costs
1
AP less for each enemy you destroyed
On Deploy: Deal
10
damage to any foe.
Cost Reduction
On Deploy
1
8
6
Lightning Harvester
Infernal ranged Unit
Costs
1
less for each card you've moved on the battlefield this game.
At the end of your turn, add a Lightning Blast to your hand that costs
2
mana and deals
3
damage.
Passive
Passive
1
8
3
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